Use the Application Editor to create Leginon applications » History » Revision 4
Revision 3 (Eric Hou, 06/24/2010 04:03 PM) → Revision 4/17 (Anchi Cheng, 10/17/2012 05:25 PM)
h1. Use the Application Editor to create Leginon applications # Start a leginon session   # Select Menu/Application/Edit...> to start a new application   # Or Select Menu/Application/Load> to load an existing application for editing   # Rename an application or a launcher   First selecting the item with left click and then click on it again to edit.   # Add a Launcher.   ** Right-click and hold on the name of the application to select "Add Launcher".   ** Rename the launcher to your choice by selecting the launcher name with left click and then click on it again to edit   # Add a node within a Launcher. !addnode.png!   ** Right-click on the launcher to select "Add Node"   ** Enter an descriptive Alias name for the node. For example, "Instrument" for the "EM" node.   ** Choose the Node Class from the pull-down list.   # Add Event Bindings between nodes.   ** Right-click on the node the event binding is originated from to select "Bind Event..."   ** Add a Presets Manager node aliased as "pm" in the same launcher.   ** Select in the pull-down menu where the event is bound to under "To Node".   ** Select the event to bind from the pull-down list of the valid event bindings.   # Save the application through Application/Save> or Save As> ______ [[Reload and Edit an existing application|Reload and Edit an existing application >]] ______