Use the Application Editor to create Leginon applications » History » Version 5
Anchi Cheng, 10/17/2012 05:28 PM
1 | 5 | Anchi Cheng | h1. Use the Application Editor to create or edit Leginon applications |
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2 | 1 | Amber Herold | |
3 | 3 | Eric Hou | # Start a leginon session |
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5 | # Select Menu/Application/Edit...> to start a new application |
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7 | # Or Select Menu/Application/Load> to load an existing application for editing |
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9 | # Rename an application or a launcher |
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11 | 1 | Amber Herold | First selecting the item with left click and then click on it again to edit. |
12 | 3 | Eric Hou | |
13 | # Add a Launcher. |
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15 | ** Right-click and hold on the name of the application to select "Add Launcher". |
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17 | ** Rename the launcher to your choice by selecting the launcher name with left click and then click on it again to edit |
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19 | # Add a node within a Launcher. |
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20 | 4 | Anchi Cheng | !addnode.png! |
21 | 3 | Eric Hou | ** Right-click on the launcher to select "Add Node" |
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23 | ** Enter an descriptive Alias name for the node. For example, "Instrument" for the "EM" node. |
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25 | ** Choose the Node Class from the pull-down list. |
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27 | # Add Event Bindings between nodes. |
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29 | ** Right-click on the node the event binding is originated from to select "Bind Event..." |
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31 | ** Add a Presets Manager node aliased as "pm" in the same launcher. |
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33 | ** Select in the pull-down menu where the event is bound to under "To Node". |
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35 | ** Select the event to bind from the pull-down list of the valid event bindings. |
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37 | # Save the application through Application/Save> or Save As> |
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38 | 2 | Amber Herold | |
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40 | ______ |
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42 | [[Reload and Edit an existing application|Reload and Edit an existing application >]] |
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44 | ______ |