Object Oriented Programming » History » Revision 6
Revision 5 (Amber Herold, 08/02/2011 12:29 PM) → Revision 6/21 (Amber Herold, 08/02/2011 12:37 PM)
h1. Object Oriented Programming h2. Objects * often models a real-world thing - person, animal, shape, car * collection of *attributes* and *behaviors* * defined as by a class h2. Polymorhism h3. PHP example <pre> interface IAnimal { function getName(); function talk(); } abstract class AnimalBase implements IAnimal { protected $name; public function __construct($name) { $this->name = $name; } public function getName() { return $this->name; } } class Cat extends AnimalBase { public function talk() { return 'Meowww!'; } } class Dog extends AnimalBase { public function talk() { return 'Woof! Woof!'; } } $animals = array( new Cat('Missy'), new Cat('Mr. Mistoffelees'), new Dog('Lassie') ); foreach ($animals as $animal) { echo $animal->getName() . ': ' . $animal->talk(); } </pre> h3. Python Example <pre> class Animal: def __init__(self, name): # Constructor of the class self.name = name def talk(self): # Abstract method, defined by convention only raise NotImplementedError("Subclass must implement abstract method") class Cat(Animal): def talk(self): return 'Meow!' class Dog(Animal): def talk(self): return 'Woof! Woof!' animals = [Cat('Missy'), Cat('Mr. Mistoffelees'), Dog('Lassie')] for animal in animals: print animal.name + ': ' + animal.talk() # prints the following: # # Missy: Meow! # Mr. Mistoffelees: Meow! # Lassie: Woof! Woof! </pre>