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Use the Application Editor to create Leginon applications » History » Revision 9

Revision 8 (Anchi Cheng, 10/17/2012 05:36 PM) → Revision 9/17 (Anchi Cheng, 05/07/2017 02:04 PM)

h1. Use Application Editor in Leginon to create or edit Leginon applications 

 #    Start a leginon session 
   
 #    Select Menu/Application/Edit...> to start a new application 
   
 #    Or Select Menu/Application/Load> to load an existing application for editing 
   
 #    Save the application through Application/Save> or Save As> 

 h2. What you can do: 

 h3. Create a new application based on an existing one 

 # Load the existing application 
 # Rename the application 
 # Make changes of node alias, binding and etc. 
 # *IMPORTANT* Left click Application/Save As> and check the application name before confirmation. 

 h3.    Rename an application or a launcher 
   
 First selecting the item with left click and then click on it again to edit. 

 
   
 h3. #    Add a Launcher. 
   
 **    Right-click and hold on the name of the application to select "Add Launcher". 
   
 **    Rename the launcher to your choice by selecting the launcher name with left click and then click on it again to edit 
   
 h3. #    Add a node within a Launcher. 
 !addnode.png! 
 **    Right-click on the launcher to select "Add Node" 
   
 **    Enter an descriptive Alias name for the node. For example, "Instrument" for the "EM" node. 
   
 **    Choose the Node Class from the pull-down list. 
   
 h3. #    Add Event Bindings between nodes. 
   
 **    Right-click on the node the event binding is originated from to select "Bind Event..." 
   
 **    Add a Presets Manager node aliased as "pm" in the same launcher. 
   
 **    Select in the pull-down menu where the event is bound to under "To Node". 
   
 **    Select the event to bind from the pull-down list of the valid event bindings. 
   


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 [[Edit an existing application as an xml file|Edit an existing application as an xml file >]] 

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