Use the Application Editor to create Leginon applications » History » Revision 9
Revision 8 (Anchi Cheng, 10/17/2012 05:36 PM) → Revision 9/17 (Anchi Cheng, 05/07/2017 02:04 PM)
h1. Use Application Editor in Leginon to create or edit Leginon applications # Start a leginon session # Select Menu/Application/Edit...> to start a new application # Or Select Menu/Application/Load> to load an existing application for editing # Save the application through Application/Save> or Save As> h2. What you can do: h3. Create a new application based on an existing one # Load the existing application # Rename the application # Make changes of node alias, binding and etc. # *IMPORTANT* Left click Application/Save As> and check the application name before confirmation. h3. Rename an application or a launcher First selecting the item with left click and then click on it again to edit. h3. # Add a Launcher. ** Right-click and hold on the name of the application to select "Add Launcher". ** Rename the launcher to your choice by selecting the launcher name with left click and then click on it again to edit h3. # Add a node within a Launcher. !addnode.png! ** Right-click on the launcher to select "Add Node" ** Enter an descriptive Alias name for the node. For example, "Instrument" for the "EM" node. ** Choose the Node Class from the pull-down list. h3. # Add Event Bindings between nodes. ** Right-click on the node the event binding is originated from to select "Bind Event..." ** Add a Presets Manager node aliased as "pm" in the same launcher. ** Select in the pull-down menu where the event is bound to under "To Node". ** Select the event to bind from the pull-down list of the valid event bindings. ______ [[Edit an existing application as an xml file|Edit an existing application as an xml file >]] ______